Clair Obscur: Expedition 33 Dominates The Game Awards 2025 with Record-Breaking Wins
December 12, 2025
Technology News

Clair Obscur: Expedition 33 Dominates The Game Awards 2025 with Record-Breaking Wins

French indie sensation Clair Obscur: Expedition 33 captures nine awards including Game of the Year at the global gaming industry's premier event

Summary

At The Game Awards 2025, Clair Obscur: Expedition 33 emerged as the standout winner, securing nine awards including Game of the Year, surpassing the previous record-holder. Developed by a French independent studio with former Ubisoft developers, the game captivated audiences with its turn-based RPG design and compelling narrative. The event highlighted the growing influence of independent studios and increasing international representation in gaming accolades.

Key Points

Clair Obscur: Expedition 33 won nine awards including Game of the Year, setting a new record at The Game Awards.
The game is developed by French indie studio Sandfall Interactive, composed of ex-Ubisoft developers.
The Game Awards featured increased participation from international outlets, resulting in a more global and mainstream selection of winners.
Independent games comprised half the nominees for Game of the Year, reflecting their rising prominence.
Jennifer English won Best Performance for her role in Clair Obscur, highlighting inclusivity with a speech dedicated to neurodivergent individuals.
Nintendo secured several awards for Switch 2 exclusives after no wins in the previous year.
Grand Theft Auto 6 was voted Most Anticipated Game for the second consecutive year.
Wuthering Waves, a Chinese mobile game, won the Players' Voice award, determined solely by public voting.

The Game Awards 2025, held at the Peacock Theater in Los Angeles on December 11, opened with a striking emphasis on the independent game Clair Obscur: Expedition 33. This title distinguished itself early on by capturing the Best Independent Game award during the preshow segment, outshining notable sequels such as Hades 2 and Hollow Knight: Silksong.

Immediately following this, the main ceremony began with a dramatic musical performance featuring operatic vocalists, a full orchestra, and electric guitar, performing compositions directly from Clair Obscur. This powerful introduction set a definitive tone for the evening, underscoring the game's central role in the show.

Clair Obscur entered the ceremony as a clear favorite for the event's most coveted honor, Game of the Year. Its early spotlight on the schedule seemed to cement this expectation. Indeed, the game prevailed in nearly every category it was nominated in, accumulating a total of nine awards. Its victory for Game of the Year elevated it above The Last of Us: Part 2, making it the most awarded game in the history of The Game Awards.

Despite the predictability of its sweep, the game itself was far from conventional. Originating from Sandfall Interactive, a French independent studio staffed by developers with prior experience at Ubisoft, Clair Obscur ventured away from current mainstream genres such as battle royales or open-world action games. Instead, it drew creative inspiration from turn-based role-playing games, reminiscent of classic Final Fantasy titles. The narrative offered an intimate and existential story within a world simultaneously whimsical and grand in scale.

Noteworthy performances included motion-capture artist Andy Serkis, alongside seasoned game actors Ben Starr and Jennifer English. English, who also won Best Performance for her role in the game, delivered a heartfelt acceptance speech addressing neurodivergent viewers. She expressed gratitude to the gaming community, describing it as a welcoming home for those who face challenges, stating, "I just want to say to every neurodivergent person watching in this room, because I know there's probably quite a lot of you. To all of you that feel like life is stuck on hard mode, this is for you, and thank you so much to the games community and industry for giving us, so many of us, a home."

The predominance of Clair Obscur reflected two broader themes evident throughout The Game Awards 2025: the ascendancy of independent game studios and the increasingly global nature of the industry recognition. Half of the nominees for Game of the Year belonged to the independent category, a label that has evolved over time to encompass titles with significant funding and publishing collaborations.

This evolution is partly due to The Game Awards' voting methodology, which incorporates input from over 150 international media outlets, including NPR. Each outlet independently classifies nominees within categories such as "independent game" or "action adventure game." Their consensus determines the shortlist, before final voting combines these expert opinions with online public votes, where the latter accounts for 10% of the overall scoring. With U.S.-based outlets now comprising only about 15% of the voting panel, winners reflect a more global, mainstream perspective than in previous years.

Clair Obscur's sweeping success—outperforming other worthy independent games—underscores the significant cultural and commercial influence a small, dedicated team can achieve. Contrary to perceptions of indie games as niche or prestige-focused, Clair Obscur's traction was amplified through robust word-of-mouth and inclusion on the Xbox Game Pass service, enabling widespread player access without the necessity of immediate purchase.

While independent games dominated, major corporate entities also secured notable accolades. After a year without recognition, Nintendo earned multiple awards for exclusives on the Switch 2 platform. Donkey Kong Bananza was awarded Best Family Game, while Mario Kart World received Best Sports/Racing. Grand Theft Auto 6 remained the Most Anticipated Game for the second consecutive year. Furthermore, the Players' Voice award, determined solely by public online votes, was captured by Wuthering Waves, a Chinese mobile game with a substantial user base.

Below is the comprehensive list of nominees and winners from The Game Awards 2025 (winners are in bold):

CategoryNominees
Game of the YearClair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive), Death Stranding 2: On The Beach, Donkey Kong Bananza, Hades II, Hollow Knight: Silksong, Kingdom Come: Deliverance II
Best Game DirectionClair Obscur: Expedition 33, Death Stranding 2: On The Beach, Ghost of Yōtei, Hades II, Split Fiction
Best NarrativeClair Obscur: Expedition 33, Death Stranding 2: On The Beach, Ghost of Yōtei, Kingdom Come: Deliverance II, Silent Hill f
Best Art DirectionClair Obscur: Expedition 33, Death Stranding 2: On The Beach, Ghost of Yōtei, Hades II, Hollow Knight: Silksong
Best Score and MusicChristopher Larkin (Hollow Knight: Silksong), Lorien Testard (Clair Obscur: Expedition 33), Darren Korb (Hades II), Toma Otowa (Ghost of Yōtei), Woodkid and Ludvig Forssell (Death Stranding 2: On The Beach)
Best Audio DesignBattlefield 6, Clair Obscur: Expedition 33, Death Stranding 2: On the Beach, Ghost of Yōtei, Silent Hill f
Best PerformanceBen Starr (Clair Obscur: Expedition 33), Charlie Cox (Clair Obscur: Expedition 33), Erika Ishii (Ghost of Yōtei), Jennifer English (Clair Obscur: Expedition 33), Konatsu Kato (Silent Hill f), Troy Baker (Indiana Jones and the Great Circle)
Innovation in AccessibilityAssassin's Creed Shadows, Atomfall, Doom: The Dark Ages, EA Sports FC 26, South of Midnight
Games for ImpactConsume Me, Despelote, Lost Records: Bloom & Rage, South of Midnight, Wanderstop
Best OngoingFinal Fantasy XIV, Fortnite, Helldivers 2, Marvel Rivals, No Man's Sky
Best Community SupportBaldur's Gate 3, Final Fantasy XIV, Fortnite, Helldivers 2, No Man's Sky
Best Independent GameAbsolum, Ball x Pit, Blue Prince, Clair Obscur: Expedition 33, Hades II, Hollow Knight: Silksong
Best Debut Indie GameBlue Prince, Clair Obscur: Expedition 33, Despelote, Dispatch, Megabonk
Best Mobile GameDestiny: Rising, Persona 5: The Phantom X, Sonic Rumble, Umamusume: Pretty Derby, Wuthering Waves
Best VR/ARAlien: Rogue Incursion, Arken Age, Ghost Town, Marvel's Deadpool VR, The Midnight Walk
Best ActionBattlefield 6, Doom: The Dark Ages, Hades II, Ninja Gaiden 4, Shinobi: Art of Vengeance
Best Action/AdventureDeath Stranding 2: On the Beach, Ghost of Yōtei, Indiana Jones and the Great Circle, Hollow Knight: Silksong, Split Fiction
Best RPGAvowed, Clair Obscur: Expedition 33, Kingdom Come: Deliverance II, The Outer Worlds 2, Monster Hunter Wilds
Best Fighting2XKO, Capcom Fighting Collection 2, Fatal Fury: City of the Wolves, Mortal Kombat: Legacy Kollection, Virtua Fighter 5 R.E.V.O. World Stage
Best FamilyDonkey Kong Bananza, LEGO Party!, LEGO Voyagers, Mario Kart World, Sonic Racing: CrossWorlds, Split Fiction
Best Sim/StrategyThe Alters, FINAL FANTASY TACTICS - The Ivalice Chronicles, Jurassic World Evolution 3, Sid Meier's Civilization VII, Tempest Rising, Two Point Museum
Best Sports/RacingEA Sports FC 26, F1 25, Mario Kart World, Rematch, Sonic Racing: CrossWorlds
Best MultiplayerArc Raiders, Battlefield 6, Elden Ring Nightreign, Peak, Split Fiction
Best AdaptationA Minecraft Movie, Devil May Cry, The Last of Us: Season 2, Splinter Cell: Deathwatch, Until Dawn
Most Anticipated Game007 First Light, Grand Theft Auto VI, Marvel's Wolverine, Resident Evil Requiem, The Witcher IV
Content Creator of the YearCaedrel, Kai Cenat, MoistCr1TiKaL, Sakura Miko, The Burnt Peanut
Best Esports GameCounter-Strike 2, DOTA 2, League of Legends, Mobile Legends: Bang Bang, Valorant
Best Esports Athletebrawk, Chovy, f0rsakeN, Kakeru, MenaRD, Zyw0o
Best Esports TeamGen.G, NRG, Team Falcons, Team Liquid PH, Team Vitality
Players' VoiceClair Obscur: Expedition 33, Dispatch, Genshin Impact, Hollow Knight: Silksong, Wuthering Waves

The ceremony balanced recognizing independent innovation with awarding longstanding franchises and corporate giants, reflecting the diverse and rapidly evolving landscape of the video game industry in 2025.

Risks
  • The broad definition of 'independent game' due to diverse international voting may blur distinctions between indie and major studio productions.
  • The online public voting system accounts for only 10% of overall scores, potentially limiting direct public influence on outcomes.
  • The dominance of Clair Obscur might overshadow other deserving indie titles that received fewer awards.
  • Internationalization of the jury reduces U.S. representation to about 15%, which may influence award trends and selections.
  • Inclusion on services like Xbox Game Pass is crucial for indie game success; absence from such platforms could hinder visibility.
  • The acceptance speech highlighting neurodivergent players reflects ongoing challenges in accessibility and inclusion in gaming.
  • Nintendo's resurgence after prior absence shows variability and unpredictability in award distribution year over year.
  • Reliance on word-of-mouth for indie games' market success introduces uncertainty in broader commercial impact.
Disclosure
Education only / not financial advice
Search Articles
Category
Technology News

Technology News